

Although oftentimes working with the helper objects may prove to be a better option as opposed that is to trying to select directly in the viewpoint. We could typically select VrayFur in the scene by left clicking on any geometry that has it applied. If i go ahead and turn that on by clicking the lightbulb icon in the layer explorer we instantly see all of our VrayFur effects appear in the viewpoint. We do already have a number of VrayFur effects applied to our toy bear geometry in the scene although we can't as of yet see them because our VrayFur objects currently reside on a hidden layer. Here’s my scene after adding some object.- What we're going to do in this video is take a look at a Vray tool that can be used to create some very simple, and yet very nice, render time effects such as fur, hair, and grass with a minimum of fuss. Grass is made and configured in 3ds Max using the vrayfur plugin. It should do some calculating then render your scene.

Tee ground is just a gray material that is 30% lighter.Ĩ# Make sure all your settings are set properly then clic render. Ok, below is my vray reder settings.ħ# My grass material is a standard V-Ray material with a following coulor applied. Let’s configure our render settings and material settings now. You will also want to change the max hairs to 3001, it’s located at the bottom of the side bar.Ħ# If sould start to look more denser now this is what we want for very thick grass. Now we will change settings to create the grass.ĥ# First we will change the gravity to 2.5 (NOT -2.5), next change the lenght var to 1.0 this will give us the slightly grass effect. Anyway let’s get started.ġ# Open up 3ds max, you must have a copy of V-RayĢ# Make a plane set lenght and width segs to 100, so you have quite a dense meshģ# Select the plane the go into the object menus abd select vray then clic on vray furĤ# You should now start to see something similar to what I get below.

I recovered this great tutorial from, a good forum who disappeared some years ago